Wednesday, 6 May 2015

Animation Process Flow Chart and animation process


- The pre-production stage consists of making a few rough structure of the idea you have which may Budgets, scripts, a brief and the concept are all discussed and considered in this stage. If all this is given the go ahead. the other stages get involved and crew get hired for their specific  jobs.

-  the concept is expanded out a lot more. The narrative and visual style of the animation will be looked a pon on so their is a strong feeling of what is wanted and what has to be achieved. This stage often consists of a lot of experimenting and trying/tweaking things.

- Next, the director and storyboard artist come together to create the narrative in a visual form. Storyboarding is a way of planning the types of shots wanted, the camera movements and a rough guide line for animators to stick to within loose constraints, still giving room for creativity.

- Then the art director will develop a style and create the characters and environments. Most of these pictures showing what everything will look like would be drawn, but it really depends on who is designing, and if it is a group of people or just one person.

- The director and producer will then cast the voices for each character until getting what is needed. The chosen voice actors will then go over the script, trying to get what they want. sometimes it is all recored in a day, sometimes it can go for days, once again it is up to the vision of the director and producer. The editor will then create a sound track example to show a representation of each character.

- From the original drawings and designs, modellers will begin to make CG examples and skeletons of the characters so the animator can move each joints creating realistic movement.

- Working on things like layout and timings are next. although the first real show of timing is form the storyboards whilst keeping in mind camera movements, shot types, moods and other visual information. Ones completed, the layouts will be shot and made into a 'layout reel' or edited into the perviously made storyboard. In the making of larger, more structured and expensive products there will be often two phases, rough and final.

- The animation can now begin as all the assets needed to go with it are done with exception to the backgrounds. Scenes will be assigned to specific animators by the director. As each scene is completed the director will approve it and will then be added to the real to be viewed in context. each scene will built up to create an almost completed running animation. Effect animations will be added after all is complete.

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